Docs Profiles

Saving and swapping mod profiles

A profile is a saved list of which mods you have enabled, in what order. Create one on the Profiles tab, then click Apply later to get that setup back.

Profiles store no mod files, only references, so they cost nothing on disk and switching is fast.

Creating one

  1. Open Profiles.
  2. Type a name under Create New Profile.
  3. Click Create Profile, or press Enter.

It captures whatever is enabled right now. The card shows Active, which means “the last profile you created or applied”, not “your install matches this right now”. Nothing is written to your game.

The quick menu on Installed

You do not have to leave Installed. The Enabled header has a Profiles button (it shows the active profile’s name once you have one). From it you can apply any profile, Update the active one, Save current as…, or Delete a profile…. Manage profiles opens the full page.

Saving from this menu never includes a crosshair. Search and filters do not narrow what gets saved: every enabled mod goes in.

What a profile remembers

SavedNot saved
Which mods are enabled, local mods tooDisabled mods
Their load orderThe mod files themselves
The commands from the Autoexec tabLocker overrides (cards, ability sounds, ability colors, trippy skins)
Your crosshair, if you tick Include current crosshairAnything in Settings, including your performance config

Four of those surprise people.

Only enabled mods are recorded. A disabled mod is simply not in the profile.

Console commands are always saved, with no checkbox. Only the commands Grimoire manages count, not lines you typed into autoexec.cfg yourself. See console commands.

The crosshair is opt-in. The Include current crosshair box only shows when the Crosshair tab is on and a crosshair preset is applied. You cannot add a crosshair to an existing profile later, and Update keeps whatever crosshair the profile already has.

Locker overrides are invisible to profiles. They are never saved and never turned off by applying one. Locker skins are ordinary mods, so those do get saved and switched. See what the Locker is.

Applying one

Click Apply on the profile you want. On the active profile the same button says Re-apply.

Applying is not additive. Any enabled mod that is not in the profile gets turned off, Global mods included. That is the point of a profile, but it catches people who expect it to just add things.

It also writes the profile’s console commands back, replacing the ones you have now. A profile saved with no commands clears them. Your crosshair is only replaced if the profile has one.

Grimoire takes an automatic snapshot first, so a wrong apply can be undone. See snapshots.

Things that can stop or shrink an apply:

  • The game is running. If Deadlock has any of the mods that need to move loaded, the whole apply is refused before anything changes. Close the game and retry.
  • A file is locked. Mods locked by another process are skipped and counted, and Grimoire tells you how many. The rest still applies.
  • A mod is gone. An entry whose mod is no longer installed is skipped without a message. Applying never downloads anything, so a profile can apply smaller than you expect.
  • Mod safety is on. With Settings > Experimental Features > Mod safety turned on, Grimoire asks before enabling a mod with scripts you have not trusted yet. Say no and no mods change.

Update is not Apply

These sit next to each other and do opposite things.

  • Apply overwrites your install from the saved profile.
  • Update overwrites the saved profile from your install: enabled mods, their order, and your console commands.

Update has no undo, which is why it asks first. You can turn that prompt off with Settings > Preferences > Confirm before updating a profile.

Renaming and deleting

The pencil icon renames in place (Enter saves, Esc cancels). The trash icon deletes after a confirmation.

Deleting a profile does not uninstall anything. Your mods stay exactly as they are; you just lose the saved list.

Seeing what is inside

The chevron expands a card to show every mod in the profile, its console commands, and its crosshair if it has one. A mod with several files shows as one row with a file count.

If a profile has a crosshair you no longer want, Remove in that crosshair section drops just the crosshair and leaves everything else alone.

Sharing, and profiles from other managers

Profiles can be exported as a share code or a file, and published to Discover. See sharing a profile.

Importing from Deadlock Mod Manager, or from another manager’s export file, can bring its profiles over too. Use the import menu on Installed (the two-arrows button once you have mods). Those profiles show up here like any other.

Updated 2026-10-11